UX in the Era of Mixed Reality

The advancement in XR (Mixed Reality) has revolutionised digital experiences. It offers scenarios that diminish the boundaries between the real and digital worlds. Apple Vision Pro is one of the products that has created a benchmark in this journey, demonstrating how XR can redefine how we interact with products. However, despite its great features and high price, real-world usage has disclosed challenges that impact the UX, accessibility, and wide adoption of the product.

The advancement in XR (Mixed Reality) has revolutionised digital experiences. It offers scenarios that diminish the boundaries between the real and digital worlds. Apple Vision Pro is one of the products that has created a benchmark in this journey, demonstrating how XR can redefine how we interact with products. However, despite its great features and high price, real-world usage has disclosed challenges that impact the UX, accessibility, and wide adoption of the product.

The promise of Apple Vision Pro

Apple Vision Pro introduces a unique realm where digital content smoothly integrates into the real world. The level of detail, interaction, and realism, such as life-like 3D Text, immersive transformations, and a high-quality cinematic experience, push the boundaries of digital engagement. You can say, 'Take me to the moon' to Siri, and within seconds, you will be transported to the moon in a digital environment. This kind of experience hits you differently when you wear and use the product.

However, after good usage by my peers and me, it appeared that this product, while having amazing features, has limitations that limit its usage among the masses.


Challenges:

  1. Ergonomic Refinement

On first use, this gadget leaves a mark on users with its potential, but heavy usage uncovers design flaws. The product is heavy, weighing between 600 and 650 grams, leading to discomfort after certain interval of time(around 20 minutes) and requiring constant adjustments to fit properly. It seems like the focus was more on the digital experience while neglecting essential ergonomic considerations.

Additionally, the whole industry is shifting towards wireless solutions, and Vision Pro relies on a wired battery pack, which interferes with mobility. The battery lasts for less than 2 hours on a single charge.

A seamless XR experience demands hardware prioritising comfort, ease of movement and natural fit.


2. Accessibility & inclusivity

Apple markets Vision Pro as a personal device, yet it creates barriers to shared usage. While personalisation is valuable, a product of this calibre should not restrict access to individuals who meet specific physical requirements.

People with weak eyesight struggle to use the product, as Vision Pro lacks built-in adaptive vision correction. While Apple offers external Zeiss lenses, this solution is inconvenient and prohibits the quick sharing of experiences with friends and family. In my opinion, future XR devices should integrate dynamic vision adjustment technology, allowing the product to accommodate a broader range of users.


3. Future Outlook

The success of any technology depends on how smoothly it becomes the part of user's daily life. Smartphones and smartwatches succeeded because they evolved from familiar widely used products such as telephones, phones and wristwatches while enhancing their utility without disrupting existing behaviours.

For XR to achieve mainstream success, headsets must evolve to be as natural and lightweight as glasses.

Existing XR Headsets remain bulky, uncomfortable to wear and not practical for prolonged use. Companies like Meta and Snapchat are working with compact glasses like XR devices, hinting at the direction this technology needs to take.

Ultimately the more natural and smooth the interaction, the greater the adoption. Until XR devices become lightweight, comfortable and adabtable, their use will remain niche.

Conclusion

While Apple Vision Pro is a technological marvel, its limitations highlight key areas for improvement. A truly successful MR experience must prioritise ergonomics, inclusivity, and ease of adoption. The next generation of MR devices must address weight, mobility, accessibility, and adaptability to create a product that seamlessly integrates into everyday life.

The MR industry is at a turning point. Whether it becomes the future of computing or remains, an experimental niche depends on its ability to overcome these UX challenges. Companies that prioritise user comfort and accessibility will define the future of Mixed Reality.

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Email is making a comeback.
Go ahead, give it a try!

shivendu10verma@gmail.com

These are some of my other cosy corners on the internet.
I hope you'll say hey sometime!